This course will introduce students to workflows for authoring VR content in the Unity 3D Video Game Engine, teach them skills in developing custom interactions with the C# coding language, and challenge them to create speculative mixed reality scenarios. Students will explore several forms of mixed reality in a series of exercises leading up to a final narrative-based VR experience. We will speculate on the occupation of physical/digital hybrids by using a calibration routine to align digital geometry to physical spaces in VR; create volumetric documentary experiences using reality capture techniques to record existing spaces and objects; and develop rich VR experiences using remixed volumetrically captured geometry, digital geometry, and physical spaces.
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